Wednesday, October 20, 2010

Week 13 Studio Tasks - Final Week!

Final submission will be 12pm, Thursday 4th November with presentations starting at 1pm during the regular Studio time-slot and location. We will meet in RC2001, and you will present your AR Layar Experiences and your PDF posters to your tutorial groups during this time on the provided iPhones.

  • You will need to have all of your Layar files (model, textures, jpg thumbnail (256px x 180px), "printed" PDF (NOT physical printing, just "printed to PDF" from within your application to maintain small file size for Layar), QRcodes positioned and printed out for presentation , etc) uploaded and working at the very latest by 12pm Wednesday 3rd Nov, to give me time to organise all of the content.
  • Get feed back on you Second Draft poster.
  • Do Josh Harle's "Using QR codes to improve Layar GPS positioning" tutorial, found at: http://vimeo.com/15526182 , you will each need to provide a minimum of two QR codes for different parts of your models for improved positioning of important aspects of your design.

  • Continue to polish, finalise and finish your designs and models, continuing to create content that will be included in your final presentations.
  • Continue to work on and test your Layar Augmented Reality experiences, using any next generation phone, or one of the iPhones provided by the lecturer.
  • Remember to capture images of your work in progress.
* * *
  • You are expected to continue refining your models, posters and Layar experiences in the final two weeks before submission, and evidence of your progression should be posted to your blog.
  • You can borrow iPhones from Jeremy Harkins at any time during the next two weeks to test and finalise your Layar experiences.
  • I will be available for private consultations to review your work before submission on request. I will be available most times during the week, so contact me to set up a time. I would like to see you all take advantage of my offer to review your work.
  • See you for presentations!
  • Good Luck!

Wednesday, October 13, 2010

Tasks to be Completed for Week 13 Studio

  • Create a detailed second draft of your poster with all main elements considered. Include low quality image place-holders of your intended final renders and images, and low quality versions of your embedded videos and 3D models. Also include your draft text as you intend your final text to be related to your images and content, and an early understanding of how interactivity will be achieved across your document.
  • Upload a PDF version of your second draft PDF to a file sharing site, and include a link on your blog. Also include image captures of your 3 x A1 PDF pages on your blog.
  • Continue to polish, finalise and finish your designs and models, starting to create content that will be included in your final presentations.
  • Work on and test your Layar Augmented Reality experiences, using any next generation phone, or one of the iPhones provided by the lecturer.
  • Remember to capture images of your work in progress.

Week 12 Studio Tasks

  • Write a first draft of your text to be included in your PDF. (The minimum of 500 words does not include titles and references). Post your text to your blogs.
  • Get feedback on the various elements of your projects, and keep working on aspects that need resolution.
  • As you develop and finalise parts of your designs, consider your re-design in ever more detail to bring your project to life.
  • Test your Layar experience using the iPhones provided by the lecturer.
  • Get all tasks up to date on your blogs. Post process pictures of your developing work to your blog.

Wednesday, October 6, 2010

Tasks to be Completed for Week 12 Studio

  • Using the representation styles discovered from research into your case study on your chosen architecture, your A3 montage and the graphic grid you developed in Week 11 Studio as a basis, create a first draft layout for your final 3 page A1 PDFs. A draft should go much further than your basic grid, starting to think about image content and placement, colour, orientation, capturing the eye, etc. and how the various elements and media on your pages all relate together.
  • As you develop your layout, you will need to think about your Interactive PDF on two levels; as a set of posters that can be viewed from a distance, and as an interactive digital presentation, that can be navigated around and viewed on a small screen for detailed scrutiny.
  • For your final hand in you will submit two PDF's, an interactive PDF that will incorporate all of your multi-media elements (this would be the version that a client would view on a small screen), and a print version PDF, that will only have elements that would be printed (this would be the version that a client would print out for display panels). This means that you will need to consider which elements will be printed, and provide the necessary settings to make this achievable. You will also have a Layar model representation of your designs.
  • Bring your individual re-envisioned models to a high degree of modeling resolution, in preparation for obtaining high quality renders, raw video footage for video editing purposes, quality models for embedded 3D content in your final PDF and Layar Representation.
  • Post interior and exterior image captures of your developing models to your blog.

Week 11 Studio Tasks

There will be NO lecture today (Thursday 7th October, 1-2pm), instead tutorials will run from 1-5pm in RC2001. Steve C.ark's group will be in the Red Centre with the other groups, as we have done for the last couple weeks.

  • Receive your grades and feedback from your tutors on your first assignment.
  • Define a base grid layout for your 3 x A1 posters (I suggest using InDesign), using grid lines and solid blocks, starting to think about your content, and how you might like to arrange your pages. Think about page orientation, relationship between the three pages and grid sizes. Post images of your A1 grid to your blog.
  • Based on your developing models, start to develop, in a separate file, a low poly representation of your design for Layar. You should consider the centre of the Village Green (the campus oval) as your site, essentially having the whole space to recreate your representation. In other words your models should be BIG!
  • Using your experiences with AR from the first assignment, consider limitations and opportunities to best engage the technology in a unique and interesting manner.
  • As you develop your Layar model a main consideration is that low-poly does not mean low detail. Consider your modelling techniques, texture and material usage, transparency to create complexity
  • Review and test the Layar process with your developing models to refine your developing Layar experiences.
  • Continue developing your ideas, and refining your models. Set up video sequences in video editing software, considering integration of media and graphics. Test exporting models and videos in the various formats required for your final PDF.