Wednesday, October 20, 2010

Week 13 Studio Tasks - Final Week!

Final submission will be 12pm, Thursday 4th November with presentations starting at 1pm during the regular Studio time-slot and location. We will meet in RC2001, and you will present your AR Layar Experiences and your PDF posters to your tutorial groups during this time on the provided iPhones.

  • You will need to have all of your Layar files (model, textures, jpg thumbnail (256px x 180px), "printed" PDF (NOT physical printing, just "printed to PDF" from within your application to maintain small file size for Layar), QRcodes positioned and printed out for presentation , etc) uploaded and working at the very latest by 12pm Wednesday 3rd Nov, to give me time to organise all of the content.
  • Get feed back on you Second Draft poster.
  • Do Josh Harle's "Using QR codes to improve Layar GPS positioning" tutorial, found at: http://vimeo.com/15526182 , you will each need to provide a minimum of two QR codes for different parts of your models for improved positioning of important aspects of your design.

  • Continue to polish, finalise and finish your designs and models, continuing to create content that will be included in your final presentations.
  • Continue to work on and test your Layar Augmented Reality experiences, using any next generation phone, or one of the iPhones provided by the lecturer.
  • Remember to capture images of your work in progress.
* * *
  • You are expected to continue refining your models, posters and Layar experiences in the final two weeks before submission, and evidence of your progression should be posted to your blog.
  • You can borrow iPhones from Jeremy Harkins at any time during the next two weeks to test and finalise your Layar experiences.
  • I will be available for private consultations to review your work before submission on request. I will be available most times during the week, so contact me to set up a time. I would like to see you all take advantage of my offer to review your work.
  • See you for presentations!
  • Good Luck!

Wednesday, October 13, 2010

Tasks to be Completed for Week 13 Studio

  • Create a detailed second draft of your poster with all main elements considered. Include low quality image place-holders of your intended final renders and images, and low quality versions of your embedded videos and 3D models. Also include your draft text as you intend your final text to be related to your images and content, and an early understanding of how interactivity will be achieved across your document.
  • Upload a PDF version of your second draft PDF to a file sharing site, and include a link on your blog. Also include image captures of your 3 x A1 PDF pages on your blog.
  • Continue to polish, finalise and finish your designs and models, starting to create content that will be included in your final presentations.
  • Work on and test your Layar Augmented Reality experiences, using any next generation phone, or one of the iPhones provided by the lecturer.
  • Remember to capture images of your work in progress.

Week 12 Studio Tasks

  • Write a first draft of your text to be included in your PDF. (The minimum of 500 words does not include titles and references). Post your text to your blogs.
  • Get feedback on the various elements of your projects, and keep working on aspects that need resolution.
  • As you develop and finalise parts of your designs, consider your re-design in ever more detail to bring your project to life.
  • Test your Layar experience using the iPhones provided by the lecturer.
  • Get all tasks up to date on your blogs. Post process pictures of your developing work to your blog.

Wednesday, October 6, 2010

Tasks to be Completed for Week 12 Studio

  • Using the representation styles discovered from research into your case study on your chosen architecture, your A3 montage and the graphic grid you developed in Week 11 Studio as a basis, create a first draft layout for your final 3 page A1 PDFs. A draft should go much further than your basic grid, starting to think about image content and placement, colour, orientation, capturing the eye, etc. and how the various elements and media on your pages all relate together.
  • As you develop your layout, you will need to think about your Interactive PDF on two levels; as a set of posters that can be viewed from a distance, and as an interactive digital presentation, that can be navigated around and viewed on a small screen for detailed scrutiny.
  • For your final hand in you will submit two PDF's, an interactive PDF that will incorporate all of your multi-media elements (this would be the version that a client would view on a small screen), and a print version PDF, that will only have elements that would be printed (this would be the version that a client would print out for display panels). This means that you will need to consider which elements will be printed, and provide the necessary settings to make this achievable. You will also have a Layar model representation of your designs.
  • Bring your individual re-envisioned models to a high degree of modeling resolution, in preparation for obtaining high quality renders, raw video footage for video editing purposes, quality models for embedded 3D content in your final PDF and Layar Representation.
  • Post interior and exterior image captures of your developing models to your blog.

Week 11 Studio Tasks

There will be NO lecture today (Thursday 7th October, 1-2pm), instead tutorials will run from 1-5pm in RC2001. Steve C.ark's group will be in the Red Centre with the other groups, as we have done for the last couple weeks.

  • Receive your grades and feedback from your tutors on your first assignment.
  • Define a base grid layout for your 3 x A1 posters (I suggest using InDesign), using grid lines and solid blocks, starting to think about your content, and how you might like to arrange your pages. Think about page orientation, relationship between the three pages and grid sizes. Post images of your A1 grid to your blog.
  • Based on your developing models, start to develop, in a separate file, a low poly representation of your design for Layar. You should consider the centre of the Village Green (the campus oval) as your site, essentially having the whole space to recreate your representation. In other words your models should be BIG!
  • Using your experiences with AR from the first assignment, consider limitations and opportunities to best engage the technology in a unique and interesting manner.
  • As you develop your Layar model a main consideration is that low-poly does not mean low detail. Consider your modelling techniques, texture and material usage, transparency to create complexity
  • Review and test the Layar process with your developing models to refine your developing Layar experiences.
  • Continue developing your ideas, and refining your models. Set up video sequences in video editing software, considering integration of media and graphics. Test exporting models and videos in the various formats required for your final PDF.

Wednesday, September 29, 2010

Tasks to be Completed for Week 11 Studio

  • Gather up to 10 textures that relate to your ideas, and that you would like to use as materials in your redesign, using concept development and montages as a basis for your material choice.
  • Using your 150 word descriptive ideas for your direction for your building as a basis, and your 10 image texture pallet, create an A3 expressive montage of your ideas. This should capture the feel and flavour of your thoughts. Post a high quality jpeg of your montage to your blog.
  • Conduct more detailed research on your chosen architecture, concentrating on styling and representation techniques (development sketches, techniques of layout, plans, axonometrics, perspectives, etc.). You will need to explore further than the internet do do this. You will have to go to the library and search books and journals to find relevant content. Post your research to your blogs, including complete referencing for your material.
  • Begin modeling your individual concepts and ideas, to a high level of resolution, considering construction, site context, materials, details and any other aspects of architectural resolution that you believe are pertinent to your scheme.
  • As you are developing your high-poly model of your ideas, start considering an effective way of representing your your design in a low poly format for Layar.

Week 10 Studio Tasks

End of group work today...
  • In your groups, this is your final chance to get your accurate model and image comparisons completed, and posted to your blogs.
Individual work from now on...
  • You can start playing with your base model to test ideas and possible re-envisioning of your planned building. Make sure to always save in separate version, so you always have the original base model to refer back to. Post any images of your progression, or influences to your blog.
  • In discussion with your tutor, and focusing on your 150 word concept text, finalise your concept idea for the re-representation of the Vitra Design Museum, thinking creatively, and using a combination of images, montages, sketches, text and quick models to highlight your ideas. Post all work to your blogs.
Things that need to be considered as you develop Assignment 3:
  • The concept of your re-envisioned Vitra
  • Research into a Gehry building and how the representation styles used can influence your own work
  • High poly models of your design
  • Animations and models to be incorporated into your Interactive PDFs
  • Interactive PDF, and the way you intend to incorporate multi-media elements
  • Print versions of your PDFs
  • Low-Poly models for Layar representation and embedded 3D models in your PDFs
On Emustore...
  • Trial of Adobe Acrobat Pro Extended has been placed in Emustore \\emustore.fbe.unsw.edu.au\Resources\samples\Arch\ARCH1390 Representation Studio - Harkins
  • Generative Components Install file has been placed on Emustore for .u3d conversions (only necessary if you aren't using Acrobat Extended).
  • 3D PDF examples and guides

Wednesday, September 22, 2010

Tasks to be Completed for Week 10 Studio

  • In your groups of 3-4 and with your tutors feedback that you received by the end of last studio on your modeling efforts, refine your base model of the Vitra Design Museum, concentrating on accuracy and detailing, bringing your building to a high level of resolution, both for the interior and exterior of the building.
  • Choose 2 images, an interior and an exterior of the Vitra Design Museum, and take either a quick rendering or at the very least image captures from your model of the chosen images. The images should geometrically match up EXACTLY, and be recognisably similar images. If they don't, then your model is not totally accurate. Members for the same group should each choose different images from each other.
  • You can start collecting images and examples of the types of modifications that you intend to enact on the building, including site examples, architectural precedents, structural details, materials and functions.
  • Start thinking about how you would like to re-envision the Vitra Design Museum. Think about a new site context in which your building will exist, changes to the structure, scale materiality, and function.
  • Write to your blog 150 words describing and expressing your ideas and intended direction for the re-inventing of this building.

  • Individually choose 1 building of Frank Gehry's (other than the Vitra Design Museum) as a case study. Go to libraries to find books about your chosen case study building, and conduct research.
  • Post images and 250 words of text on your case study to your blog.

Week 9 Studio Tasks

  • Arrange your self into groups of 3-4 and post to your blog the names of the members in your group, providing links to their blogs from your blog post.
  • In your groups of 3-4, build a base group model of the Vitra Design Museum (accuracy is important), using the images found in:
\\emustore.fbe.unsw.edu.au\Resources\samples\Arch\ARCH1390 Representation Studio - Harkins\Vitra Design Museum
  • You must get as much of this done as possible in class today, so you can receive feedback on your efforts from your tutors by the end of Studio today!
  • You can conduct extra research into the Assignment building to help with detailing, though the images provided on emustore will be sufficient to model an accurate representation of the Vitra.
  • Capture images of your developing model, and post to your blog, so we can see your process in developing the group model. (These images can be shared amongst the group).
  • Once you have an accurate group model, share the final version of your model amongst your group members. You will use this base model as a starting point for the rest of the Assignment.
  • Post images that you have captured yourselves of your own group model to your blogs. (You should capture these images individually so that there is variation between content on your group members blogs).
  • Post any combined research that your group undertakes to your blogs. (this can be shared information).

Wednesday, September 1, 2010


Vitra Design Museum Commentary

"Using a palette of strongly architectonic forms, the formative ideas explored in his own house were further developed at a comprehensive urban scale in his design for the Loyola Law School....The result was large-scale disparate elements dexterously juxtaposed—thrust inward or conversely pushing outward—against buildings and urban sculptural elements that themselves were formally not reconciled in a traditional sense. It further evidenced Gehry's interest in the discreet interlock of disparate forms which, through collision and seeming disorder, somehow combine to create a presence in resolution—probably the basic reason why Cubism and Expressionism is so obviously his connection to Modernism.

"This is readily apparent in his Vitra Design Museum, a small, 8,000-square-foot building on two floors basically for the exhibit of chairs, design, and educational programs. The building is a continuous changing swirl of white forms on the exterior, each seemingly without apparent relationship to the other, with its interiors a dynamically powerful interplay, in turn directly expressive of the exterior convolutions. As a totality it resolves itself into an entwined coherent display in much the same way that Gehry's 1990 proposal for the American Center in Paris will likewise bring the disparate functional and spatial demands...into a more centralized though again a visually discordant, volumetric totality..."

— from Paul Heyer. American Architecture: Ideas and Ideologies in the Late Twentieth Century. p233-234.

Aerial View of Building


From: http://www.greatbuildings.com

Tasks to be Completed over the break for Week 8 Studio

Refine and complete the Augmented Reality aspect of Assignment 1 for presentations during Week 8 studio! (You can borrow the iPhones from me during the next two weeks to evaluate and refine your work).

Must be Done over the break!!!
Create an A3 interactive PDF. This task is aimed at getting you fluid with the technology, and producing a poster document quickly. Consider a basic layout to your poster.
  • Do the interactive PDF tutorial, and read through the tips document.
  • Find a well known building form one of the following architects:
    • Louis Kahn
    • Tadao Ando
    • Toyo Ito
    • Frank Gehry
    • Zaha Hadid
    • Carlo Scarpa
    • Le Corbusier
    • Frank Lloyd Wright
    • Ludwig Mies van der Rohe
  • Make sure that you can find a textured 3D model of your building on Google 3D Warehouse.
  • From Sketchup export 2 images of your model (think about framing from a human perspective) a 10 second walkthrough animation using views, and export the model as *.obj file format. (these will be the main pieces of your A3 interactive PDF).
  • Install Microstation v8i from the samples folder for this course. (ftp://emustore.fbe.unsw.edu.au/Resources/samples/Arch/ARCH1390%20Representation%20Studio%20-%20Harkins/Programs/)
  • Open your *.obj file in Microstation, and export your model in *.u3d file format. (This is the file format that allows you to embed 3D models in PDF's).
  • Make a PDF using a layout program, considering placement of elements on the page.
  • Your A3 PDF should include Title and architect of your building, some text about your building, (include the reference of where you obtain your text from), 2 image captures, 1 x 10 second animation, 3D model with 3 named and saved views, your name.
  • Upload your PDF to a file sharing site, and include an image of your poster and a link to your PDF on your blog.

Week 7 Studio Tasks

Must Do Today!!!
  • Get your tutor review your submitted poster.
  • Using the provided iPhone 4's, or one of the tutors iPhones, or one of your classmates smart phones, view your model in AR on your site on the university walk, based on Josh Harle's Tutorial.
  • You must get proof of your working for yourself today, so you can refine and modify your creations over the break to best suit your site.
  • You can borrow the phones from me over the next two weeks to work on your submissions by organising a time with me through email.
Peer Review
  • Peer Review two of your fellow students work. Use the peer review Marking Schedule from Blackboard, under the Assignment Briefs section.
  • Peer Review the person above you and below you within your tutor group lists from the Course Blog.
  • Fill out all fields and, ignoring the the final outputs for the Augmented Reality content, and grade them as if they were being graded on there final submissions.
  • Post images of the reviews that you do on other students to your own blogs.
Other Tasks
  • Work on getting your blog up to date, using the marking schedule as a guide to what requirements you should have.

Tuesday, August 31, 2010

Wednesday, August 25, 2010

Layar (iPhone/Android)




Chaps. The "geoRSS gateway" layer has been published. You no longer need to log in.

Tasks to be Completed for Week 7 Studio

  • Submit your final Assignmnet 1 PDF poster to emustore!
  • Post a high quality image of your final poster to your blog!
  • Get your blog up to date with all blog requirements using the Blog Checklist in the Assignmnet 1 Marking Schedule as a guide.

Week 6 Studio Tasks

  • Get feedback from your tutor on your draft poster designs and your abitat designs in general.
  • Get a model/POI interest uploaded to the server, so you can test your AR environment.
  • To do with naming conventions when uploading files to server
    • Importatnt! No uppercase letters!!! (a bug in the system) to be safe only use numbers and letters.
    • Since the server is a shared repository of all of the classes content, it is good to name your files with unique names, to avoid naming conflicts between students.
    • Name your files starting with your student number, this way it will always be easy to find your images:
    • Eg. 1234567thumb.jpg, 1234567texture01.png, 1234567model01.l3d, etc. (all lowercase letters!)
  • Josh Harle, Matt Day and Jeremy Harkins all have iPhones so you can test to see how your models are being displayed in Layar on one of our devices.
  • Keep developing and refining your environments.
  • Work on uploading all blog requirements to your blogs!

Monday, August 23, 2010

"If all else fails..." exporting 3D geometry

So, a couple of people have been interested in getting worlds out of Crysis. Here is a fairly bruteforce way of getting 3D geometry from anything:

OGLE: The OpenGLExtractor

Wednesday, August 18, 2010

A Few Points...

  • To do with Josh's Tutorial
  • To do with naming conventions when uploading files to server
    • Since the server is a shared repository of all of the classes content, it is good to name your files with unique names, to avoid naming conflicts between students.
    • Name your files starting with your student number, this way it will always be easy to find your images:
    • Eg. 1234567_thumb.jpg, 1234567_Texture01.png, 1234567_Model01.l3d, etc.

Tasks to be Completed for Week 6 Studio

  • Develop a Draft of your A1 poster, considering the graphic representation styles you have discovered in the research of your chosen Architects' buildings (post to your blog):
    • Your poster should show your base grid (very faintly at this stage), have Image Place holders that are representative of the final images you intend to use, and include your text so you can get a feel of the how the text reads next to your graphics and images.
  • Write a 500 word draft text that will be incorporated into your poster (post to your blog):
    • Your draft text should readl very eloquently, and describe the reasoning for the project from the point of view of your client (creature). Where influences from the project came from, haow a particular construction detail works or why a particular material was chosen. You should avoid phrases like "My project is about...." and "In order to make my shape, I used a cube...", etc
  • Continue Developing both the High Poly and Low Poly versions of your model, considering framed images for your final renders, section cut-aways that you may like to display, either in your Augmented Reality model or your poster.
    • Post progress images of your developing habitat to your blog, and any interesting influnces, tutorials, tips or tricks that you discovered in your studies. Your blog should be a rich source of your working processes.

Week 5 Studio Tasks

  • Get your tutor to check your Draft Grid layout for your A1 poster.
  • Things you will need to set up and have available to be able to do today's tutorial:
    • FileZilla
      • Download FileZilla: http://filezilla-project.org/
      • Once you've installed Filezilla, go to File>Site Manager, create a new site (call it anything you want, but I suggest arch1390@architecturalcomputing.com), and use the following settings:
      • host: ftp.architecturalcomputing.com
        Port: 21 (leave blank in FileZilla)
        Server Type: FTP - File Transfer Protocol
        Logon Type: Normal
        User: arch1390@architecturalcomputing.com
        Password: arch1390
    • Yahoo
      • If you don't already have a Yahoo account, you will need to Register an account to be able to use Yahoo Pipes:
      • http://au.yahoo.com/
    • Google Maps or Google Earth
      • http://maps.google.com.au/
    • URL Encode
      • http://www.opinionatedgeek.com/dotnet/tools/urlencode/Encode.aspx
    • Tiny URL to generate short URL
      • http://tinyurl.com/
    • The lattitude and Longitude Co-ordinates of one of the corners of your "site" which is closest to the university walk.
      • In decimal format.
  • Complete Josh Harle's "Setting up a 3D object in Layar with the geoRSS Layer" tutorial:
    • http://vimeo.com/12842109
  • Use one of your low poly models (under 5000 poly triangles) for the 3D object.
  • At the 6 minute mark in the tutorial, where he asks you to upload to a server use FileZilla, with the settings above to connect to the FTP site (or use any FTP Client that you would like).
  • Post the link to your POI (point of interest) that you created by following Josh Harle's tutorial. Post an image of your POI as displayed in the map view (as in the image below):

  • Based on the Tips and Tricks from the lecture notes, create at least 2 versions of your habitat/environment. A high polygon version, for visualisations to include in your poster, and a low polygon model (polys > 5000), to be linked to the Layar Augmented Reality Browser.
  • Continue to develop your habitat, using your chosen Architect and the two buildings you have posted to your blog as an influence to refining your environments.

Wednesday, August 11, 2010

Tasks to be Completed for Week 5 Studio

  • Research two significant pieces of Architecture from an architect that you are interested in. Using at least two sources, find drawings, sketches posters, models etc. relating to you chosen buildings and post all information to your blog. (Wikipedia is NOT a source!).
  • Write a brief couple of hundred words describing the work and life of your chosen architect, and a minimum of 100 words on each building commenting on the visual styles used to represent the architecture.
  • Create a rough draft of a basic poster grid that you would like to experiment with for your poster design. You can access this weeks lecture (through Blackboard) to read more in depth on layout, and view some examples.
  • Get your blog up to date with all task outputs from previous weeks.

Week 4 Tasks (To be completed during Studio)

  • In consultation with your tutor, choose one of your two developed schemes to take to a high level of resolution for the first Assignment.
  • Got to http://www.buildar.co.nz/ to get the BuildAR application, and watch the tutorials. There is a Free Version, which has limited functionality, but will suit your purposes, or there is a Freed Demo of the Pro version, which has some extra features, but is "save" disabled. I suggest the Free Version to start with, but you may like to also try the Demo Pro version fro the added extras.
  • Play around with 3Ds Max, Sketchup and BuildAR trialing a few different .3ds or .ive models, sections, tranparent, wireframe, animated, etc. considering the best way to display your work in a mixed reality situation.
  • Capture a minimum of 3 well considered and well framed images of you holding your Augmented Reality models of your chosen habitat (Print Screen, and crop in photoshop) to post to your blog. The three images should show 3 different scales of your model, such as an environment scale (whole site), building scale (standing in your environment looking at main structures) and detail scale (looking close up at interesting aspects of your model).
  • Using Google Earth, locate your chosen "Site", and visit the area that you will displaying your model in, thinking about site constraints and opportunities. As you develop your chosen habitat, you will have to think how you are going to display your models in your area.
  • You may want to measure up your area, and create a rough site model to work with, and decide on defined boundaries with the students in the sites next to yours
  • Discuss with your tutor an architect that you are interested in studying, which will be the basis of your research into visual styling for you rposter design.
  • Get your blogs linked to the main course blog, and UP TO DATE!

Wednesday, August 4, 2010

Tasks to be Completed for Week 4 Studio

  • Scan and post good quality images of all of your physical sketches and image captures of your developing digital environments from Studio.
  • Take your chosen creature's habitats/dwellings to a fair level of resolution in your chosen modelling applications, including site context and materials. Make sure to consider your creature's personalities, and where and how they might like to live.
  • Develop both the interiors and exteriors of your dwellings, and the surrounding landscape of your environments. Be sure to consider the basic construction of your dwellings, with elements such as wall thickness, doors and windows (if any), how it relates to the landscape, and any other aspects of your designs that are relevant. Also consider the habits of your creature, eating, sleeping, recreation (dancing), and any other behaviours you may envision.
  • Extract and post images to your blog of a minimum of one plan and two sections of your digital models fro each environment, showing elements such as wall thicknesses, floor thickness, space layout, levels etc. These can be simple line extractions at this stage.
  • Take at least 6 well framed (and good resolution) image captures of your environments, considering interior and exterior, and post them to your blog.
  • Outputs to be posted to blog for next week:
    • Physical and digital sketches of two creature's habitats.
    • Images of the processes of your developing ideas for your developing dwellings/habitats.
    • Minimum of 1 x plan extraction image for each of your two digital models
    • Minimum of 2 x section extraction images for each of your two digital models
    • Minimum of 6 x well framed image captures of your Dwelling/Habitat, for each of your two digital models

Week 3 Tasks (To be completed during Studio)

  • Throughout studio, the tutors will look at your folded paper comparisons, and give an indication of your success at the task (this task, as well as other tasks will count towards your overall blog grade for the course).
  • In consultation with your tutor, pick two of the five Creatures that you created as independent study over the last week, which you are most interested in developing habitats/dwellings for.
  • Refine your two creatures, and their descriptions, being particularly descriptive and encompassing with the text describing the nature of your creatures. Your tutors can help give suggestions about how your creatures and descriptions may be improved.
  • Start with some expressive sketching that explore the emotive themes of your habitat/dwelling for each creature.
  • Do an interior and an exterior expressive sketch, by hand, of a habitat/dwelling for each of your two chosen creatures, using a drawing implement and sketch book that you have brought to studio.
  • Think of your creatures as your clients, creating spaces that capture the personality of your creations.
  • These sketches should convey a solid understanding of your environments, and should all be little pieces of art in their own right.
  • As your ideas develop on paper, start to transfer your sketched ideas to a 3D modelling application as rough 3D sketches which you can use to assist your understanding of the 3D nature of your creatures' habitats, creating a 3D dwelling for each of your 2 creatures.
  • Alternate between your hand drawn expressive sketches and your chosen modelling applications to refine and develop your ideas.
  • Always consider the polygon count of your models, being aware of where you can use geometry and where you van use materials/texturing to achieve good effects using minimal polygons.
  • Be sure to capture images of your developing digital model environments that show the progression of your ideas.

Wednesday, July 28, 2010

Tasks to be Completed for Week 3 Studio

  • Purchase, download and install Spore Creature Creator to your own laptops. The application will cost $9.99.
  • Get a feel for the interface, you can use the help menu to learn some slightly more advanced techniques.

  • Each student should create 5 creatures with names and descriptions. Collaborate with your fellow students to discover tools and techniques in using Spore Creature Creator.

  • You will find this extremely easy and fun, the difficult bit will be testing your imagination and seeing how creative you can be with the tools available to you.
  • Be sure to consider the viability of your creatures, how do they move, what type of creature is it, and how/where does it live and interact with its environment.
  • Be sure to think carefully about where and how the creatures live, as you will be developing your creatures habitats in the coming weeks.
  • Take image captures, and animations of the creatures interacting with their environment.
  • Upload to your blog: the creature ".png" file from "My Documents\My Spore Creations\Creatures" 2 images and 1 video (no longer than 10 seconds) for each creature, including the Creature Descriptions. (Total output 5 png images, 10 image captures and 5 videos).
  • Bring a sketch book, and some type of sketching implement to the next studio, and each successive studio.

Week 2 (First Week) Tasks

To be completed during Week 2 (First Week) Studio
  • Create a Blog for Representation Studio at www.blogger.com. Use your name and the Course Code ARCH1390 to title your blog. E.g: yournameARCH1390-2010.blogspot.com
  • Provide your name and blog address to your tutor, which will be linked to the Course Blog.
  • Choose 3 Student Representatives for the class, one from each tutorial group.
Folding and Modelling
  • The main task for today is a folding and modelling exercise, the idea is to take something you make, and accurately represent it using modelling software.
  • You will each be given two sheets of A4 paper to create two different objects with. You will need to creatively fold your paper to make an interesting form (think spatially), with a fair level of complexity.
  • The paper can be cut or ripped, but MUST remain a single piece of paper.
  • Once you have folded your two distinct objects, you will have to accurately model your objects in a 3D modelling application (Sketchup, 3Ds Max, etc).
  • You will need to model 3 folded paper objects in total, which include 2 of your own, and one from another student in your tutorial group. (I suggest you do someone else's first, so you don't have to try to get someone else's model outside of studio).
  • Once you have modelled your objects, take two image captures from different views of your digital model, and using the camera on your phone, take photos of the physical objects that correspond with your digital models.
  • Your digital images and photos should look EXACTLY the same! Post your images to your blog in pairs to see the comparison.
  • Post to your blog: 2 digital images and 2 photos of each object, including the name of the student whose object you modelled. (Total outputs: 6 digital images and 6 photos of three separate objects. Remember to post your images in corresponding pairs and label your images).
Extra
  • Begin Independent Study for Week 3.
  • If you moved onto independent study for week 3 during studio, and use the provided laptops, be sure to save your creatures from "My Documents\My Spore Creations\Creatures" so you can load them onto your own computers and continue with the independent study for Week 3.

Course Resources

All Resources for this course can be found on this blog and on UNSW Blackboard at:
http://lms-blackboard.telt.unsw.edu.au/webapps/portal/frameset.jsp

Extra resources, including lecturesm large files, applications and tutorials can be found at:
\\emustore\Resources\samples\Arch\ARCH1390 Representation Studio - Harkins

You can "ftp" to emustore at:
ftp://emustore.fbe.unsw.edu.au
...then follow the path to the course folder.

You will need your FBE logon to access the Samples folder on emustore.

Welcome to ARCH1390 - Digital Representation Studio 2010

Welcome to the first of 3 Digital Studio's for stage one Architectural Computing students - Digital Representation Studio.

The main ideas running through this studio will be dissecting design representation, re-displaying traditional presentation methods, combining digital media with physical media, creating new representational techniques and having some fun with cutting edge technologies.

Use the right hand menu bar to navigate between Student Blogs, Blackboard Portal and other course links.

Check this page regularly for course information.

Jeremy Harkins
Course Convener