Tuesday, August 31, 2010

Wednesday, August 25, 2010

Layar (iPhone/Android)




Chaps. The "geoRSS gateway" layer has been published. You no longer need to log in.

Tasks to be Completed for Week 7 Studio

  • Submit your final Assignmnet 1 PDF poster to emustore!
  • Post a high quality image of your final poster to your blog!
  • Get your blog up to date with all blog requirements using the Blog Checklist in the Assignmnet 1 Marking Schedule as a guide.

Week 6 Studio Tasks

  • Get feedback from your tutor on your draft poster designs and your abitat designs in general.
  • Get a model/POI interest uploaded to the server, so you can test your AR environment.
  • To do with naming conventions when uploading files to server
    • Importatnt! No uppercase letters!!! (a bug in the system) to be safe only use numbers and letters.
    • Since the server is a shared repository of all of the classes content, it is good to name your files with unique names, to avoid naming conflicts between students.
    • Name your files starting with your student number, this way it will always be easy to find your images:
    • Eg. 1234567thumb.jpg, 1234567texture01.png, 1234567model01.l3d, etc. (all lowercase letters!)
  • Josh Harle, Matt Day and Jeremy Harkins all have iPhones so you can test to see how your models are being displayed in Layar on one of our devices.
  • Keep developing and refining your environments.
  • Work on uploading all blog requirements to your blogs!

Monday, August 23, 2010

"If all else fails..." exporting 3D geometry

So, a couple of people have been interested in getting worlds out of Crysis. Here is a fairly bruteforce way of getting 3D geometry from anything:

OGLE: The OpenGLExtractor

Wednesday, August 18, 2010

A Few Points...

  • To do with Josh's Tutorial
  • To do with naming conventions when uploading files to server
    • Since the server is a shared repository of all of the classes content, it is good to name your files with unique names, to avoid naming conflicts between students.
    • Name your files starting with your student number, this way it will always be easy to find your images:
    • Eg. 1234567_thumb.jpg, 1234567_Texture01.png, 1234567_Model01.l3d, etc.

Tasks to be Completed for Week 6 Studio

  • Develop a Draft of your A1 poster, considering the graphic representation styles you have discovered in the research of your chosen Architects' buildings (post to your blog):
    • Your poster should show your base grid (very faintly at this stage), have Image Place holders that are representative of the final images you intend to use, and include your text so you can get a feel of the how the text reads next to your graphics and images.
  • Write a 500 word draft text that will be incorporated into your poster (post to your blog):
    • Your draft text should readl very eloquently, and describe the reasoning for the project from the point of view of your client (creature). Where influences from the project came from, haow a particular construction detail works or why a particular material was chosen. You should avoid phrases like "My project is about...." and "In order to make my shape, I used a cube...", etc
  • Continue Developing both the High Poly and Low Poly versions of your model, considering framed images for your final renders, section cut-aways that you may like to display, either in your Augmented Reality model or your poster.
    • Post progress images of your developing habitat to your blog, and any interesting influnces, tutorials, tips or tricks that you discovered in your studies. Your blog should be a rich source of your working processes.

Week 5 Studio Tasks

  • Get your tutor to check your Draft Grid layout for your A1 poster.
  • Things you will need to set up and have available to be able to do today's tutorial:
    • FileZilla
      • Download FileZilla: http://filezilla-project.org/
      • Once you've installed Filezilla, go to File>Site Manager, create a new site (call it anything you want, but I suggest arch1390@architecturalcomputing.com), and use the following settings:
      • host: ftp.architecturalcomputing.com
        Port: 21 (leave blank in FileZilla)
        Server Type: FTP - File Transfer Protocol
        Logon Type: Normal
        User: arch1390@architecturalcomputing.com
        Password: arch1390
    • Yahoo
      • If you don't already have a Yahoo account, you will need to Register an account to be able to use Yahoo Pipes:
      • http://au.yahoo.com/
    • Google Maps or Google Earth
      • http://maps.google.com.au/
    • URL Encode
      • http://www.opinionatedgeek.com/dotnet/tools/urlencode/Encode.aspx
    • Tiny URL to generate short URL
      • http://tinyurl.com/
    • The lattitude and Longitude Co-ordinates of one of the corners of your "site" which is closest to the university walk.
      • In decimal format.
  • Complete Josh Harle's "Setting up a 3D object in Layar with the geoRSS Layer" tutorial:
    • http://vimeo.com/12842109
  • Use one of your low poly models (under 5000 poly triangles) for the 3D object.
  • At the 6 minute mark in the tutorial, where he asks you to upload to a server use FileZilla, with the settings above to connect to the FTP site (or use any FTP Client that you would like).
  • Post the link to your POI (point of interest) that you created by following Josh Harle's tutorial. Post an image of your POI as displayed in the map view (as in the image below):

  • Based on the Tips and Tricks from the lecture notes, create at least 2 versions of your habitat/environment. A high polygon version, for visualisations to include in your poster, and a low polygon model (polys > 5000), to be linked to the Layar Augmented Reality Browser.
  • Continue to develop your habitat, using your chosen Architect and the two buildings you have posted to your blog as an influence to refining your environments.

Wednesday, August 11, 2010

Tasks to be Completed for Week 5 Studio

  • Research two significant pieces of Architecture from an architect that you are interested in. Using at least two sources, find drawings, sketches posters, models etc. relating to you chosen buildings and post all information to your blog. (Wikipedia is NOT a source!).
  • Write a brief couple of hundred words describing the work and life of your chosen architect, and a minimum of 100 words on each building commenting on the visual styles used to represent the architecture.
  • Create a rough draft of a basic poster grid that you would like to experiment with for your poster design. You can access this weeks lecture (through Blackboard) to read more in depth on layout, and view some examples.
  • Get your blog up to date with all task outputs from previous weeks.

Week 4 Tasks (To be completed during Studio)

  • In consultation with your tutor, choose one of your two developed schemes to take to a high level of resolution for the first Assignment.
  • Got to http://www.buildar.co.nz/ to get the BuildAR application, and watch the tutorials. There is a Free Version, which has limited functionality, but will suit your purposes, or there is a Freed Demo of the Pro version, which has some extra features, but is "save" disabled. I suggest the Free Version to start with, but you may like to also try the Demo Pro version fro the added extras.
  • Play around with 3Ds Max, Sketchup and BuildAR trialing a few different .3ds or .ive models, sections, tranparent, wireframe, animated, etc. considering the best way to display your work in a mixed reality situation.
  • Capture a minimum of 3 well considered and well framed images of you holding your Augmented Reality models of your chosen habitat (Print Screen, and crop in photoshop) to post to your blog. The three images should show 3 different scales of your model, such as an environment scale (whole site), building scale (standing in your environment looking at main structures) and detail scale (looking close up at interesting aspects of your model).
  • Using Google Earth, locate your chosen "Site", and visit the area that you will displaying your model in, thinking about site constraints and opportunities. As you develop your chosen habitat, you will have to think how you are going to display your models in your area.
  • You may want to measure up your area, and create a rough site model to work with, and decide on defined boundaries with the students in the sites next to yours
  • Discuss with your tutor an architect that you are interested in studying, which will be the basis of your research into visual styling for you rposter design.
  • Get your blogs linked to the main course blog, and UP TO DATE!

Wednesday, August 4, 2010

Tasks to be Completed for Week 4 Studio

  • Scan and post good quality images of all of your physical sketches and image captures of your developing digital environments from Studio.
  • Take your chosen creature's habitats/dwellings to a fair level of resolution in your chosen modelling applications, including site context and materials. Make sure to consider your creature's personalities, and where and how they might like to live.
  • Develop both the interiors and exteriors of your dwellings, and the surrounding landscape of your environments. Be sure to consider the basic construction of your dwellings, with elements such as wall thickness, doors and windows (if any), how it relates to the landscape, and any other aspects of your designs that are relevant. Also consider the habits of your creature, eating, sleeping, recreation (dancing), and any other behaviours you may envision.
  • Extract and post images to your blog of a minimum of one plan and two sections of your digital models fro each environment, showing elements such as wall thicknesses, floor thickness, space layout, levels etc. These can be simple line extractions at this stage.
  • Take at least 6 well framed (and good resolution) image captures of your environments, considering interior and exterior, and post them to your blog.
  • Outputs to be posted to blog for next week:
    • Physical and digital sketches of two creature's habitats.
    • Images of the processes of your developing ideas for your developing dwellings/habitats.
    • Minimum of 1 x plan extraction image for each of your two digital models
    • Minimum of 2 x section extraction images for each of your two digital models
    • Minimum of 6 x well framed image captures of your Dwelling/Habitat, for each of your two digital models

Week 3 Tasks (To be completed during Studio)

  • Throughout studio, the tutors will look at your folded paper comparisons, and give an indication of your success at the task (this task, as well as other tasks will count towards your overall blog grade for the course).
  • In consultation with your tutor, pick two of the five Creatures that you created as independent study over the last week, which you are most interested in developing habitats/dwellings for.
  • Refine your two creatures, and their descriptions, being particularly descriptive and encompassing with the text describing the nature of your creatures. Your tutors can help give suggestions about how your creatures and descriptions may be improved.
  • Start with some expressive sketching that explore the emotive themes of your habitat/dwelling for each creature.
  • Do an interior and an exterior expressive sketch, by hand, of a habitat/dwelling for each of your two chosen creatures, using a drawing implement and sketch book that you have brought to studio.
  • Think of your creatures as your clients, creating spaces that capture the personality of your creations.
  • These sketches should convey a solid understanding of your environments, and should all be little pieces of art in their own right.
  • As your ideas develop on paper, start to transfer your sketched ideas to a 3D modelling application as rough 3D sketches which you can use to assist your understanding of the 3D nature of your creatures' habitats, creating a 3D dwelling for each of your 2 creatures.
  • Alternate between your hand drawn expressive sketches and your chosen modelling applications to refine and develop your ideas.
  • Always consider the polygon count of your models, being aware of where you can use geometry and where you van use materials/texturing to achieve good effects using minimal polygons.
  • Be sure to capture images of your developing digital model environments that show the progression of your ideas.